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Portfolio Objectives
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DestinedForWarBoard
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Objective 1
Prototype and complete original games for multiple platforms.
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The Lost Keys of Atlantis (Board Game) - ​
In collaboration with Benjamin Mallonee and Garrett Young
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The Fractured Mask (2D Platformer)
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Destined for War (Board game) - In collaboration with Garrett Young and Austin Foulks
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CapitolBuildingPaintV1
LincolnMemorialV1
BOSlingshot
CapitolBuildingPaintV1
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Objective 2
Create and implement game elements, systems, and play mechanics using industry standard tools and production methods.
Platformer Run Cycle
Environment Art for Mascot Heroes
3D Assets for Traffic Cop
Objective 3
Demonstrate effective game design practices and techniques within the project scope and context such as genre style, platform and audience.
Unreal Tournament 4 Level
Destined for War (Board Game) - In collaboration with Garrett Young and Austin Foulks
The Lost Keys of Atlantis (Board Game) - ​
In collaboration with Benjamin Mallonee and Garrett Young
DestinedForWarBoard
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DestinedForWarBoard
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Objective 4
Demonstrate ability to evaluate game designs for a variety of game play mechanics, game applications, and game genres.
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Dominant Strategy
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Level Designs
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Redefining Death
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Rewarding Players
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Semiotics
Objective 5
Effectively articulate game design elements and mechanics across disciplines using written and verbal communication skills.
Sounds of Color GDD
Fizzling's Funhouse Minigame GDDs
Objective 6
Series of 9 Video tutorials covering:
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Tiling 2D textures
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Creating 2D button assets that are style matched to one another
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Creating 2D style matched environment assets
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3D modeling in 3DS Max
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