top of page

Portfolio Objectives

Objective 1
Prototype and complete original games for multiple platforms.
​
The Lost Keys of Atlantis (Board Game) - â€‹

In collaboration with Benjamin Mallonee and Garrett Young

​

The Fractured Mask (2D Platformer)

​

Destined for War (Board game) - In collaboration with Garrett Young and Austin Foulks

​

​

​

Objective 2
Create and implement game elements, systems, and play mechanics using industry standard tools and production methods.

Platformer Run Cycle


Environment Art for Mascot Heroes

3D Assets for Traffic Cop
Objective 3
Demonstrate effective  game design practices and techniques within the project scope and context such as genre style, platform and audience.

Unreal Tournament 4 Level

Destined for War (Board Game) - In collaboration with Garrett Young and Austin Foulks
 
The Lost Keys of Atlantis (Board Game) - â€‹

In collaboration with Benjamin Mallonee and Garrett Young

Objective 4
Demonstrate ability to evaluate game designs for a variety of game play mechanics, game applications, and game genres.
 
  • Dominant Strategy
  • Level Designs
  • Redefining Death
  • Rewarding Players
  • Semiotics
Objective 5
Effectively articulate game design elements and mechanics across disciplines using written and verbal communication skills.

Sounds of Color GDD

Fizzling's Funhouse Minigame GDDs
Objective 6
Series of 9 Video tutorials covering:
  • Tiling 2D textures
  • Creating 2D button assets that are style matched to one another
  • Creating 2D style matched environment assets
  • 3D modeling in 3DS Max
bottom of page